using BasicScript;
using UnityEngine;

public class Trace
{
	public static void XHJ(object message)
	{
		if (ClientConfig.showLog)
		{
			Debug.Log(message);
		}
	}

	public static void WYY(object message)
	{
		if (ClientConfig.showLog)
		{
			Debug.Log(message);
		}
	}

	public static void Log(object message, Object context = null)
	{
		if (ClientConfig.showLog)
		{
			Debug.Log(message, context);
		}
	}

	public static void LogWarning(object message, Object context = null)
	{
		if (ClientConfig.showLog)
		{
			Debug.LogWarning(message, context);
		}
	}

	public static void LogError(object message, Object context = null)
	{
		if (ClientConfig.showLog)
		{
			Debug.LogError(message, context);
		}
	}
}
